A pause in the active development of the Vexon

  An Important Update on the Vexon Language Project It is with a heavy heart that we are announcing a pause in the active development of the...

Thursday, 18 December 2025

Vexon: What Building a Small Bytecode Language Taught Me About Runtime Design

 

Vexon: What Building a Small Bytecode Language Taught Me About Runtime Design

Vexon is an experimental programming language I’ve been building to better understand how languages work end to end — from parsing and compilation to execution on a virtual machine.

Rather than focusing on features or syntax novelty, Vexon is designed as a learning-driven language: small, readable, and complete enough to run real programs without hiding behind host-language abstractions.

This post explains what Vexon is, how it’s built, and what kinds of design lessons have come from actually using it.


What Is Vexon?

Vexon is a lightweight scripting language with:

  • a custom lexer

  • a hand-written parser

  • a compiler that emits bytecode

  • a stack-based virtual machine that executes that bytecode

Everything is implemented from scratch. There is no transpilation to another language’s AST or runtime.

At a high level, the pipeline looks like this:

Source (.vx) ↓ Lexer → Tokens ↓ Parser → AST ↓ Compiler → Bytecode ↓ VM → Execution

The goal is not performance parity with production languages, but clarity of behavior and control over execution.


Why a Custom VM?

Building a VM forces you to answer questions that are easy to ignore when embedding into an existing runtime:

  • How are stack frames created and destroyed?

  • What invariants must hold before and after each instruction?

  • How are errors propagated without corrupting state?

  • What happens when a program doesn’t exit?

Vexon’s VM is intentionally simple:

  • stack-based execution

  • explicit call frames

  • predictable instruction flow

  • no hidden background behavior

This simplicity makes bugs visible instead of mysterious.


Long-Running Programs Expose Real Problems

Early Vexon programs were short scripts — arithmetic, conditionals, functions. Everything appeared correct.

That changed once I started writing programs that run continuously, such as:

  • simulation loops

  • timer-driven logic

  • simple game-style updates (e.g. Pong-like logic)

These programs exposed issues that never appeared in short scripts:

  • stack growth due to missed cleanup paths

  • state not being restored correctly after errors

  • instruction pointer drift across iterations

This was a key lesson: programs that don’t exit are a better test of a runtime than programs that do.


Debugging at the VM Level

Traditional source-level debugging wasn’t very helpful. The real problems lived below the language syntax.

What worked instead:

  • dumping VM state (stack, frames, instruction pointer)

  • logging execution at instruction boundaries

  • comparing dumps across iterations to detect drift

Seeing what the VM thought was happening made bugs obvious — especially mismatched push/pop paths and incorrect frame teardown.

This led directly to improvements in Vexon’s runtime consistency.


Tooling Before Features

One of the most important outcomes of Vexon so far is a shift in priorities.

Instead of adding more language features, the focus moved to:

  • better internal visibility

  • structured runtime dumps

  • deterministic error handling

  • tooling that explains why something broke

These improvements made the language easier to extend safely later.


Where Vexon Is Headed

Vexon is still experimental, but it’s already useful as:

  • a language design playground

  • a VM and compiler learning project

  • a testbed for tooling ideas (dump formats, debuggers, GUIs)

Future work is focused on:

  • better introspection tooling

  • optional GUI frontends

  • richer diagnostics

  • more real programs to stress-test the design


Closing Thoughts

Vexon exists because building a language forces you to confront details most programmers never need to think about — and that’s exactly the point.

If you’re interested in:

  • how languages are built

  • how bytecode VMs behave

  • or why tooling matters as much as syntax

then following Vexon’s development might be useful.

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